For OBOMD I created a character for mascot, and created 3 bumper videos. Characteranimation by Carin Huurnink, design, modeling, fur, shading, rendering and post by me.
Back to Characteranimation
After a lot of compositing and greenscreenwork, I worked on a good oldfashioned 3D animation project. I was asked to create a mascotte for OBOMD, a dutch schoolorganisation. So I went back to the drawingdesk, and brainstormed all kinds of fluffy monsters.

I had about two weeks to complete 3 short bumpers. I did all the 3D modeling in Luxology’s modo 601. As concepts for the animations came in, the list of objects I had to model slowly grew.

The character animation was done by Carin Huurnink. All conceptdesign, modelling, texturing, fur, lighting and compositing was done by me.
The fur proved to be a challenge to get done in time, but after the first animation I settled on a faster and more predictable workflow. Having to push out these animations in a really short time learned me a great bunch of fur tricks.

I look forward do to some more characterwork like this.

Invisible effects for Die Welt
Last week the film ‘Die Welt’, directed by Alex Pitstra had it’s european opening on the IFFR. Here’s a breakdown of some of the invisible effectswork I did.
More info on www.dieweltfilm.com.

Broadcast Yim&Yoyo
Today the short film Yim & Yoyo aired on national television channel Nederland 3. The film, one in a series of 6 shorts called Nu of Nooit! for Zapp, KRO and Mediafonds, premiered in Amsterdam last Sunday in theater EYE.

It was an honor to have participated in the making of this short(as the on set VFX supervisor, see this earlier post for pictures), and hope to someday work with the crew on other projects in the future.
Update:
You can now watch the show here.
Dubsteptrooper Update
Some stills whilst laying the last hands on the trailer.



Scrolling.. I can do this all day.
Nuke Lensflare script
Remember the NUKE lensflare script that I built and shared before?
A talented compositor named Nicholas Daniels contacted me, and asked for permission to use it in a neat lensflare tool called nFlare. It has all kinds of good stuff, like buttons to create the elements you want, and dive into each of them to change them.
It’s still very much a first release, but I like where it’s going. It currently has one complete lensflare preset, but I expect this will grow in the near future as the node matures.
It currently still runs a bit flakey when doing a lot at the same time, as the tool basically triggers different scripts for NUKE to execute, but it totally works.


Get nFlare_v1 for free, here on Nukepedia.
On set effects supervision Yim & Jojo
This week I did set supervision of effects for a dutch short movie(about 25 minutes) called Yim & Jojo. The movie is aimed at younger, pre-teens, and directed by Anna van Keimpema for Volt Films.
The movie tells the story of a boy named Yim, who’s often home alone and doesn’t have many friends. His best friend is imaginary panda bear Jojo, with whom he has a lot of adventures. When a new girl joins his class, he has the opportunity of making a real friend, but he will have to let go of Jojo.
The movie was shot by D.P. Lonneke Worm on RED Epic, with Cooke Panchro lenses.
Yim’s imaginary friend Jojo and his dreamworld will all be added in post.

The on set crew was about 25 people, and it was a really great experience to get to know all these people and work with them.

The movie will air on national broadcast TV, channel Nederland 3, at the end of the year.

Bouwbewust.eu - TCNN
This week the site www.bouwbewust.eu launched.
TCNN wanted to create a showcase of ecological and economical engineering techniques. This resulted in a website that guides you through buildings utilizing these techniques.
I worked on 30 infographics for the project, on which I functioned as Lighting and Compositing T.D. and worked on the Lighting, Rendering, Compositing, Motion Graphics and Editing.

First we had to establish the look. Because the team was assembled just for this project, the lead 3D and I set up a custom pipeline just for this project.
I also created some tools, using Python and MEL scripting, to assist in the lighting, rendering and compositing process, to help the 3D artists set up rendersettings and all the correct renderpasses, including some custom created passes, and making sure everything was in linear colorspace.
Using a procedural nodebased compositing system, and a hybrid nodetree allowed us to push through 30 animations within the timeframe, with just a small team of 4 3D artists and 2 compositors.
Check out the project on bouwbewust.eu, or the project page on my site.



